Aug 26, 2005, 12:31 PM // 12:31
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#201
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Ascalonian Squire
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Quote:
Originally Posted by Ranger Li
I still solo uw and farm griffins but i swear to god i will not let any of u know it
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I do to... and i will not tell any of u cloners how it is done..... Use your brain if u know how :-)
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Aug 26, 2005, 12:34 PM // 12:34
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#202
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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The change affected me with regards to punishing shot, it's even less spamable now. Overall though, I like the changes and I've got ideas for new builds bubbling up in my brain. I will have to give them a try tonight when I get home from work.
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Aug 26, 2005, 12:35 PM // 12:35
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#203
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Rich and Famous
Profession: E/N
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Overall Good update Thanks. If there are skills that are just to powerful that are giving people an unfair advantage, then it needs to be fixed. The Fissure and Underworld are supposted to be hard places, in which you should encourage coopperative TEAM PLAY.
Nothing really for me, being an Earth Ele, i saw no changes to the way i play the game,exept maybe the 1 recharge on divine boon, but i think its not really going to effect me much.
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Aug 26, 2005, 12:37 PM // 12:37
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#204
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Vabbi, Elona
Guild: Ex Talionis [Law]
Profession: Me/
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I like Arena Net.
Nice update.
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Aug 26, 2005, 12:40 PM // 12:40
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#205
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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It's only a matter of time before people come up with another uber leet build of somekind. They'll nerf that. Think about it with 30+ character combos and 400+ skill combos it's impossible for anet to nerf everything.
But I am happy for my Mesmer!!! I rearly used Mantras. But now It's worth it. You could build a really nice distractor build with that. Buy up Mesmer sup runes now!
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Aug 26, 2005, 12:40 PM // 12:40
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#206
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Nicely done and it's heartening to me to see some active PvPers talking about liking the changes. I think that the majority of the skill balance things were geared to the PvP side of the game and it's good to see some positive comments.
Now about that summer update.....
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Aug 26, 2005, 12:41 PM // 12:41
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#207
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
And while its nice that healing seed now costs 10 energy... uhm.. it also doesn't last as long... oh thanks... I'm sure my primary healer is gonna enjoy that... but.. I haven't played yet, so can't say for sure how it'll affect me ultimatly
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Quote:
I'm a bit disappointed with the protective bond nerfing...but definatly not as much as the healing seed nerf. Why did they have to mess with this...
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Quote:
ESPECIALLY since they nerfed healing seed
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Quote:
10 second healing seed = BAD
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I actually think this is a good move. Now that NR does not remove enchantments some sort of balancing of seed was needed. This is the cornerstone of any good healing ball. The only thing keeping it in check was NR. From a tactical standpoint seed is still a great skill. You essentially buy your target 10 seconds of invincibility. When you put it up the enemy team has to either remove it or move on to another target.
Quote:
I've been a few random groups with smiting monks that use hex breaker.. All you hear from the enemy team for 10 minutes is "CLICK CLICK CLICK"
I don't know if it was really that great or why they did that. I'de like to know why myself.
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Hex Breaker is amazing in team arena and this change to it doesn't affect that at all. If they really wanted to NERF it they would have increased the cooldown.
Quote:
And why do I get the feeling that gw is trying to push people towards pvp and away from pve?
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ANet isn't trying to push anyone away from anything. However, when skill balances ARE made they are going to be made with PvP in mind. Afterall, mobs don't have feelings. They don't care if you're abusing the hell out of a skill and slaughtering them with it.
Also, don't forget that this is NOT everquest or ultima online or any of your other typical mmorpg's. If a skill you use was balanced in a way that you don't like then just take it off your skill bar. Even if your entire build was nerfed all you have to do is pick 8 new skills and click a few up and down arrows to reallocate points. It really shouldn't be as big of a deal as people make it out to be.
Quote:
well overall the patch and skill changes weren't to bad for me... except putrid explode... i really hate the 5 second recharge i don't know why they slapped that on it. the need for a corpse holds it back enough IMHO
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The 5 second delay means that it is now possible to run other corpse exploitation skills. Prior to this balance putrid was the only thing you could ever use since it would "eat up" all the bodies before you could finish casting a well. It still won't be easy to get a well cast in time but at least you have a chance now.
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Aug 26, 2005, 12:41 PM // 12:41
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#208
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Academy Page
Join Date: Jul 2005
Location: IL
Guild: Looking for one
Profession: N/
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Great update fixed alot with this the putrid explosion and the spirits were fixed.Im loving the 105 nerf. The memser thing is kinda of a good thing. I also like the healing hands improvement I hope to see this skill used much more. And the rangers were not buffed up at all not many people use those 2 elites. I think anet is trying to get people to use them more. overall i love the update and i love Gw much better now.
Good job Anet kudos
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Aug 26, 2005, 12:41 PM // 12:41
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#209
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Lion's Arch Merchant
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You Know what I feel:
If you have a Solo built, and its your own, i.e. Not the one you copied and whinning about it being changed, well, you've earned that built koz you spent your brains on it. Only ppl who copied the built are whinning, becuase since they cant really do much by temsleves, its the endo f world for them. Good for majority.
So these changes force you to change your builts and be more innovative, well that means maybe a few of you will use this experience and come up with solo builts, then you've earned it and you can get those dam expensive armours, you see thats the point...those armours are for intelligent people, thats the point, not for cloners. Now its in the interest of those ppl to not post their solo builts..koz when it starts getting out, it gets out of hand and then it gets nerfed and ITS YOUR hardwork that is ruined, for those cloners, well they had nothing to loose yet they whine, pity for them.
So the point is..if you're creative and know your stuff, you'll find a way, and then you earn the rewards by looting lodz of golds.
Thats the point...you are rewarded for your skills, isnt thats what been mentioned on guildwars? I'm sure ppl read that line before buying the game.
I'm happy about the changes, the changes come in accordance to the feedback of majority, it will be very stupid for them not to do so, they're shooting on their o nfeet otherwise, so If you happen to be not so happy with the updates, remember you're in minority.
Good Job ArenaNet, GuildWars just got more interesting.
Now I'm off getting some xTra fp ^^
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Aug 26, 2005, 12:43 PM // 12:43
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#210
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Ascalonian Squire
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Quote:
Originally Posted by funbun
It's only a matter of time before people come up with another uber leet build of somekind. They'll nerf that. Think about it with 30+ character combos and 400+ skill combos it's impossible for anet to nerf everything.
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They are not going to nerf everything. But they had to nerf this one, because everyone did the same thing.... Keep your builds to your self, that is the only way things wont get nerfed. Imagine how it is going to be when Chapter 2 comes out.........
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Aug 26, 2005, 12:46 PM // 12:46
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#211
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Krytan Explorer
Join Date: Jun 2005
Guild: Star Riders (StR)
Profession: N/
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Quote:
Originally Posted by Xeavor
Well, I have to say that I'm disappointed in the dev's nerfing the bond build, seems lame whining and crying is what gets the changing made in this game. I'll have to think up some things to scream nerf at, and maybe get a few ally guilds to help me. Perhaps we can ruin the game for everyone else, to sorta...i dont know, return the favor. Congrats on your victory lamers.
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So as a N/Me how do I make huge amounts of money quickly. Oh I don't! So I have to have a monk to make money. Right. Thats balanced! Boo hoo, some peeps can't buy their fissure armour in the blink of an eye. What a shame. Well done A-net!
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Aug 26, 2005, 01:23 PM // 13:23
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#212
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Lion's Arch Merchant
Join Date: Apr 2005
Location: UK
Guild: N/A atm
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Well the Patch looks really good from a pvp point of view as for the solo farmers heh get a new build or like me i find its far more fun to play in a group, so i wont get FoW armour over night.. like i care heh, the game has only been out 3 months..
From what ive seen so far on the pvp front...
Necros really get to play with there body ownership skills more..
Rangers can still spam but need to know when to spam.. (no more constant spamming), heh you need a ranger that can think now , altho im still worried about distraction builds for alter holding.
Monks not much change.. yeah the seed's but that dosent make that much difference, just have to be a bit more carefull with who & when you seed.
Mesmers seem stronger and are very much a requirement now, since hexs play a big part, which also means builds have to think more about hex removal as well.
Ele's are pritty much the same, fire got a buff and bit less dmg from chain is good since theres less NR around they get to keep there energy saving buffs up more offten.
Warriors , move along nothing to see here !
Overall from what i played this morning, the pvp seemed more frantic and open, it had a feel of being more competative, but that will only become true after alot of playing and seeing what new builds arise.
Just one thing i would like to see changed now.. drop the favour count from 5 to 3.. that would give more turnarounds and still give about 30mins for players to form a team for UW or FoW.
thx A.net a good start to making something "great" a bit better..
Evil Exe
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Aug 26, 2005, 01:35 PM // 13:35
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#213
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Ascalonian Squire
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All I do is PvE, wtf is the "balancing issue" that Anet sees with pro bond? It had no effect once so ever in PvP. I have no interest at all to play PvP. All I wanted to do is get fissure armor after completing this game 3 times now. I guess it is time to uninstall this game then and find something else that doesn't get nerfed everytime some people find some fun.
GG to the rest of you.
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Aug 26, 2005, 01:41 PM // 13:41
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#214
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Fanatic
All I wanted to do is get fissure armor after completing this game 3 times now. I guess it is time to uninstall this game
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If all you're playing for is the FoW armor, then that sounds like a good idea, yeah.
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Aug 26, 2005, 01:48 PM // 13:48
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#215
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Ascalonian Squire
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Quote:
Originally Posted by Morganas
NOOO my shatter hex farming has been nerfed
Oh well, didn't use it in pvp anyways.
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agree. mesmers have enough of a hard time in pve as it is. no need to nerf the one skill that made us killers...
all the rest of them, espcially the NR nerfs are great.
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Aug 26, 2005, 01:54 PM // 13:54
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#216
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Academy Page
Join Date: Jul 2005
Guild: Chocolate Dragons
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I think it was a good update, though it only affected me minimally since I don't do any farming.
As for those this update pissed off enough that they would actually leave the game, I would say that is a positive thing as it will clear Tyria of most of the selfish, self-centered, do-my-own-thing, I-want-my-own-way players and PUGs might become a little more enjoyable without these types of players.
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Aug 26, 2005, 02:00 PM // 14:00
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#217
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Ascalonian Squire
Join Date: Aug 2005
Guild: Vampire Counts
Profession: Me/
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no ones thinks that enchatment removal needs a buff?
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Aug 26, 2005, 02:00 PM // 14:00
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#218
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I'm absolutely amazed. Almost everyone is actually _happy_ about a change in the game involving nerfs. I would never have believed it had I not seen it. GG all!
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Aug 26, 2005, 02:06 PM // 14:06
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#219
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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yeah... but it seems those that are unhappy are extremely unhappy... rangers mostly I'm sure. Not just rangers, but spirit spammers.
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Aug 26, 2005, 02:10 PM // 14:10
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#220
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Frost Gate Guardian
Join Date: May 2005
Location: good from far, far from good
Guild: Gaming Continuum
Profession: Mo/Me
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I applaud the change in general terms, although I haven't had the chance yet to fully think through the ramifications of the various changes....I only became aware of the update this morning at work.
As the owner of a 55 monk, I have to say I'm glad that something was finally done...mindless, repetitive, skill-less farming was turning my brain to mush, but the lure of easy gold was too great for my weak and addictive personality to deny. Perhaps now I won't waste so much time doing the same numbing routines over and over, and focus on other things. I do agree that there are still ways to farm, just not with the efficacy that the 55 provided.
As for the other changes, as I've said, I haven't fully digested them yet, but I think they suggest interesting possibilities, in particular, for mesmers.
If someone was so shallow and feeble minded as to "quit", or at least annonymously claim to on a message board, because the developers altered a skill in a build that they copied verbatium off the internet, then I say don't let the door hit you in the ass on your way out.
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